NARRATIVE GAME DESIGNER
I'm a writer a heart who lives for storytelling and who loves gaming and design.
GAMES
01
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2D
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Narrative
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Experimental
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Puzzle-platformer
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Unity Engine
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English
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Team of 4
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4 months

NAD-UQAC - GRADUATE PROJECT (2025)
The project that validated my DESS studies at NAD-UQAC.
Take control of a little Test Dummy that must follow (or not !) a Narrator's instructions in a series of test chambers meant to bring this in-development game to the next level.
My roles:
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Narrative designer (video script and dialogues)
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Programmer (menu UI)
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Playtester and bug finder
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Organization (meetings, documents, official playtests, Discord)
02
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Interactive
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Narrative
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Text-based
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Unique constraints
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Twine
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French
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Team of 5
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3 weeks

NAD-UQAC - SCREENWRITING COURSE PROJECT (2025)
Interactive experience built on Twine with screenshots and music from Sea of Thieves.
Constraints: movement across a map and must have something associated with the words Giant, Harpsichord, and Pact.
Plunge into young wannabe-pirate Rowan's boots in this text-based quest to save the Sea of Echoes from the terrible Kraken of the Damned.
My roles:
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Initial concept creator
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Programmer in Twine (full integration and functionality + playtesting)
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Writer (intro, outpost, ghost isle, recursive cases, and general revision)
03
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2D
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Shooter
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Pixel art
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Custom music
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Unity Engine
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English
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Team of 6
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4 months

CONCORDIA - ADVANCED GAME DEVELOPMENT PROJECT (2022)
Become the lost Bubblegum Prince and fight through hordes of vegetables to defeat the evil Onion King and reclaim your throne.
My roles:
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Narrative Designer
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Programmer (menu UI)
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Pixel artist (health icons, peas and pods, Onion King, throne room assets)
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Organization (creating the team, documents, GDD, Discord)
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Worked with a composer for custom music
04
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2D
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Pixel art
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Horror
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First game
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Unity Engine
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English
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Team of 5
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4 months

CONCORDIA - INTRO TO GAME DESIGN PROJECT (2020)
You are a little boy who lost his dearest Teddy and who finds him in front of the abandoned toy factory. After you hear a scream, Teddy talks to you, convincing you to go in and help whoever that was. What will you discover behind those boarded doors ?
My roles:
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Narrative Designer (story and dialogues)
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Programmer (menu UI, bear enemy behavior)
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Pixel Artist (most characters, animations, collectibles, and set pieces)
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Sound Designer
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Organization (meetings, documents, GDD, Discord)