top of page

GAMES

01

  • 2D

  • Narrative

  • Experimental

  • Puzzle-platformer

  • Unity Engine

  • English

  • Team of 4

  • 4 months

NAD-UQAC - GRADUATE PROJECT (2025)

The project that validated my DESS studies at NAD-UQAC.

Take control of a little Test Dummy that must follow (or not !) a Narrator's instructions in a series of test chambers meant to bring this in-development game to the next level.

My roles:

  • Narrative designer (video script and dialogues)

  • Programmer (menu UI)

  • Playtester and bug finder

  • Organization (meetings, documents, official playtests, Discord)

02

  • Interactive

  • Narrative

  • Text-based

  • Unique constraints

  • Twine

  • French

  • Team of 5

  • 3 weeks

NAD-UQAC - SCREENWRITING COURSE PROJECT (2025)

Interactive experience built on Twine with screenshots and music from Sea of Thieves.

 

Constraints: movement across a map and must have something associated with the words Giant, Harpsichord, and Pact.

Plunge into young wannabe-pirate Rowan's boots in this text-based quest to save the Sea of Echoes from the terrible Kraken of the Damned.

My roles:

  • Initial concept creator

  • Programmer in Twine (full integration and functionality + playtesting)

  • Writer (intro, outpost, ghost isle, recursive cases, and general revision)

03

  • 2D

  • Shooter

  • Pixel art

  • Custom music

  • Unity Engine

  • English

  • Team of 6

  • 4 months

CONCORDIA - ADVANCED GAME DEVELOPMENT PROJECT (2022)

Become the lost Bubblegum Prince and fight through hordes of vegetables to defeat the evil Onion King and reclaim your throne.

My roles:

  • Narrative Designer

  • Programmer (menu UI)

  • ​Pixel artist (health icons, peas and pods, Onion King, throne room assets)

  • Organization (creating the team, documents, GDD, Discord)

  • Worked with a composer for custom music

04

  • 2D

  • Pixel art

  • Horror

  • First game

  • Unity Engine

  • English

  • Team of 5

  • 4 months

CONCORDIA - INTRO TO GAME DESIGN PROJECT (2020)

You are a little boy who lost his dearest Teddy and who finds him in front of the abandoned toy factory. After you hear a scream, Teddy talks to you, convincing you to go in and help whoever that was. What will you discover behind those boarded doors ?

My roles:

  • Narrative Designer (story and dialogues)

  • Programmer (menu UI, bear enemy behavior)

  • Pixel Artist (most characters, animations, collectibles, and set pieces)

  • Sound Designer

  • Organization (meetings, documents, GDD, Discord)

WRITING

bottom of page